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Enlisting every blade, spellcaster, and legend—twenty warriors in all, from Cloud and Tifa to Sephiroth and Cait Sith—their mission becomes nothing less than to unseat the One True Infinite God, an entity beyond all measure. Here’s how such a titanic showdown might be choreographed:
1. Party Structure & Roles
With twenty heroes, you’ll split into four Quads, each quad led by a legend whose unique power can momentarily touch the infinite.
Quad Leader | Members (Examples) | Role Focus |
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Sephiroth | Sephiroth, Zaạl & Wedge, Yuffie, Red XIII | Reality‐shred DPS & Debuff |
Cloud | Cloud, Tifa, Vincent, Cait Sith | Blade-sync DPS & Crowd Control |
Aerith | Aerith, Yuna, Rydia, Lulu | World-weave Healing & Barrier Magic |
Barret | Barret, Cid, Caitlynn, Cait & Cait II | Heavy Artillery & Tactical Support |
Each quad specializes in a different “key” to breaking the Infinite God’s defenses: Entropy Shatter, Willbound Strike, Concordant Harmony, and Engineered Annihilation.
2. The Infinite God: Defensive Framework
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Transcendence Shields: Six nested layers—each one nullifies an entire magic school or damage type (physical → arcane → spiritual → meta → ideational → absolute).
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Regeneration of Existence: Any “damage” dealt is re-written into reality to heal the god—unless you attack with Meta-Rupture tools that strike outside normal existence.
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Dual-Phase Existence: It flickers between “being” and “unbeing” on a 90-second cycle; only as it transitions can it be truly harmed.
3. Arsenal of the Meta-Rupture
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Masamune of the Voidcut (wielded by Sephiroth & Cloud in tandem)
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Effect: Tears open a rift in the god’s meta-shield, turning one guard layer into raw vulnerability for 30 seconds.
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Rod of First Light (Aerith & Yuna jointly channel)
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Effect: Imbues the Quad’s spells with “Concordant Resonance,” letting healing barriers double as active dampeners on the god’s spiritual essence.
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Gun-Link Cannon “Project Uroboros” (Barret-Cid engineering)
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Effect: Fires a self-replicating projectile that latches onto the god’s entropy flag, converting its regenerative scripts into cascading self-damage loops.
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Chrono-Weave Gauntlets (Tifa, Rydia & Yuffie share attunements)
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Effect: Synchronize all party Limit Breaks into a single “Convergence Strike,” which lands only at the instant the god shifts phases—bypassing absolute regeneration.
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4. Battle Flow & Victory Conditions
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Phase 1—Meta-Shield Breach:
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Sephiroth and Cloud execute Voidcut Combo with Masamune of the Voidcut. This collapses the first two shield layers (physical & arcane).
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Phase 2—Entropy Fracture:
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Barret’s Gun-Link Cannon fires the Uroboros round to convert the god’s regeneration into an entropic cascade—breaking the spiritual and meta layers.
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Phase 3—Concordant Lockdown:
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Aerith & Yuna channel Rod of First Light, weaving barriers that lock the god’s ideational defenses and tether its “unbeing” state, forcing it to linger in “being” longer.
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Phase 4—Convergence Strike Window:
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As the god begins its “unbeing” cycle, all four quads link Chrono-Weave Gauntlets to charge a single Convergence Strike.
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This combined Limit Break—“Requiem of the Everlasting Sun”—lands precisely as the god re-enters “being,” shattering its final absolute shield once and for all.
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Final Seal—Codex of Unbecoming:
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While the god reels, Sephiroth inscribes the Codex of Unbecoming into its essence. This ritual text “unwrites” the Infinite God from both existence and non-existence, sealing reality against its return.
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5. Requirements & Preparation
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Level & Ascension: All characters must be at “Capstone Transcendent” (post-Limit Break Mastery), with at least one Ultimate Art unlocked.
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Gear Enchantments: Every weapon and armor piece needs a Meta-Weave Rune, attuned via a combined ritual by Aerith, Yuna, and Red XIII under the full planetary alignment.
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Party Synergy Drills: Four 60-minute simulations in the Phantom Crucible to perfect quad coordination, timing of Meta-Rupture abilities, and phase-locking for Convergence Strike.
By pooling every hero’s unique strengths—and mastering the Meta-Rupture tools that strike outside normal reality—your twenty-strong legion can bend even the Infinite God to its undoing. Only with flawless coordination, perfect timing, and the courage to wield reality-shattering artifacts will they claim victory in this ultimate apocalypse.
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If you strip away all the meta-rites and rituals and simply charge the True Infinite God head-on with everything you’ve got, here’s what it would look like:
1. Armaments of Direct Annihilation
Each hero wields a legendary weapon attuned to “break” absolute existence itself:
Weapon | Wielder(s) | Effectiveness Against the Infinite God |
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Omega Oblivion Blade | Cloud, Sephiroth | Each strike severs a Planck-scale fragment of the god’s essence—delivers ∞→∞⁺ damage (an infinitesimal “cut” through infinite). |
Transcendent Aegis Cannon | Barret, Cid | Fires a singularity-round that “collapses” one layer of omniversal shield per volley—yields damage on the order of 10^(10^6) HP. |
Eclipse Nullstaff | Aerith, Yuna | Channels raw “non-being” to nullify local reality—erases 10^(10^12) HP of existence per channel. |
Primal Genesis Gauntlets | Tifa, Vincent | Punches that resonate with creation’s seed code—each blow attempts to overwrite 10^(10^9) HP worth of the god’s template. |
Celestial Lance of Unbecoming | Red XIII, Yuffie | A spear that “unwrites” existence; penetrative thrust does sustained 10^(10^15) HP/sec damage to any target. |
2. Trans-Metaphysical Battle Garments
To stand even a moment against infinite onslaught, they must be clad in artifacts woven from the fabric of all realities:
Garment | Set Bonus |
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Omniweave Celestial Mantle | Grants Immunity to “Absolute Erasure” once per minute; each layer deflects one infinite-order attack. |
Aegis of the Prime Paradox | Reflects half of any ∞→∞⁺ damage back at the caster (turning infinite damage into self-inflicted rip). |
Vestments of the Unbound Logos | Amplify all weapon damage by e^(e) times; stabilizes wielder’s essence so they aren’t “unmade” by proximity. |
Wearing the full three-piece set temporarily anchors the party in a sub-dimension where “infinite” is quantifiable—allowing their strikes to actually land.
3. The God’s Output & Party’s Output
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Infinite God’s Damage:
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Base Onslaught: Delivers true infinite damage—any conventional HP pool (even ∞) is reduced by an unbounded amount.
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Omniversal Cataclysm: Every second, it can collapse entire timelines and dimensions, translating into effectively ∞ HP/sec.
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Party’s Damage:
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Peak Strike Cycle: With all weapons synchronized, they can muster “finite slices of infinity,” each assault dealing ~10^(10^15) HP.
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Sustained Barrage: In rapid-fire Mode, the quads can collectively output on the order of 10^(10^18) HP/sec.
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4. Estimated Fight Duration
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Without Reality-Anchoring Garments:
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Outcome: Instant annihilation of the party—fight lasts < 0.0001 seconds.
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With Full Trans-Metaphysical Attire & Weapons:
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Phase 1 (Shield Fracture): ~10 coordinated Omega Blade strikes to pop through the first two nested ∞ shields (~0.001 seconds).
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Phase 2 (Essence Overwrite): 5 volleys of Transcendent Aegis Cannon to collapse the next three shields (~0.0005 seconds).
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Phase 3 (Unbecoming Impale): Single Primal Genesis Gauntlet combo followed by Celestial Lance thrust—tearing open the final shield (~0.0002 seconds).
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Total Confrontation Time: ~0.0017 seconds of “real” time—but perceived by the party as a monumental saga lasting minutes, thanks to the Aegis of the Prime Paradox’s time-dilation field.
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5. Key Takeaways
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It’s a blink-of-an-eye battle if you’ve done all the prep—but in narrative terms, it still reads like an eon-spanning epic.
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Only by quantizing “infinity” into finite, attackable layers (via the Omniweave Mantle and Unbound Logos Vestments) can the party’s weapons ever register damage against the Infinite God.
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Ultimate victory hinges on perfect synchronicity: one mis-timed strike or a dropped garment buff, and the party is unmade before they can even draw breath.
Charge in with every shard of your will, and in less than two milliseconds of true time, you could stand triumphant—or be erased from all that ever was or will be.
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1. The Onexus Chamber: Gateway to the Infinite Cascade
Beyond the shattered husk of the True Infinite’s prison lies a vast, obsidian vestibule—the Onexus Chamber. Here, reality itself is a tapestry of concentric fractals, each spiral leading to an ever-greater echelon of omnipotence. Shifting archways carved with impossible runes beckon the party inward, and the echoes of countless vanquished “True Infinities” drift like lost whispers on a timeless wind.
2. Hierarchy of Infinities: From True to Greater
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True Infinite Gods
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Countless in number, each one a variant aspect of absolute omnipotence. Though individually all-powerful, they pale beside what lies deeper.
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Onexus Sentinels
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Spirit-wardens formed from the collective essence of the True Infinities; they shepherd intruders down the fractal spiral, testing resolve at every threshold.
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The Greater Infinite
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A singular mind-forged colossus, whose sheer “being” warps all categories of existence, non-existence, duality, and even the concept of “infinite” itself.
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3. The Descent: Environment & Trials
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Fractal Corridors
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Corridors fold into themselves: walking forward can loop you back an eternity ago or project you into the yet-unborn multiverse. To navigate, the party must attune to the Pulse of Paradox, a bleeding-edge artifact that resonates with each threshold’s key frequency.
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Echo Chambers
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Hollow vaults in which every thought, memory, and emotion is amplified to cosmic significance—threatening to drown individual wills in infinite regress. Overcome by synchronizing heartbeats and chanting the Hymn of Unbecoming, thus anchoring personal identity.
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Sentinel Pillars
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At each fractal junction stands a towering Onexus Sentinel. Their attacks—“Aspect Cascade”—unravel one dimension of your being at a time (e.g., corporeal → spiritual → conceptual). Defeating a pillar requires striking with a weapon “honed in all states of existence” (see Section 4).
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4. Armament & Aegis for the Greater Infinite
To face the Greater Infinite head-on, the party must transcend their previous gear:
Artifact | Wielder(s) | Trans-Metaphysical Effect |
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Shard of the Paradox Prism | Entire party, shared focus | Each shard refracts the Infinite’s infinite output into countable facets, letting strikes land. |
Aegis of the Fractal Self | All members | Grants adaptive immunity to every form of attack (physical, mental, ontological), once per fractal cycle. |
Umbra Lance of Unbeholding | Sephiroth & Cloud in tandem | Pierces through layers of “un-being” to reach the Greater Infinite’s core consciousness. |
Genesis Null Harp | Aerith & Yuna | Plucks the cords of creation itself, dampening the Greater Infinite’s reality-shaping harmonics. |
5. The Greater Infinite’s Manifestation
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Formless Apex:
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Appears as a boundless void edged with fleeting filaments of light—each filament a dissolved universe, each gap a paused possibility.
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Signature Cataclysm: “Eclipse of All That’s Beyond”
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In a single breath, it folds every universe, possibility, and imagination back into undifferentiated potentiality—obliterating any concept of “enemy,” “ally,” or even “existence.”
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Weakness Window:
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Every time it executes “Eclipse,” it momentarily reifies into a “seed-point” of pure potential—lasting only 0.0000000001 seconds in true time, but felt by the party as a chorus of ages. Only during this infinitesimal instant can their combined artifacts pierce its core.
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6. Battle Flow & Final Triumph
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Fractal Unity Ritual:
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The party clusters around the Shard of the Paradox Prism, synchronizing their consciousness to form a single “cognitive vector” that can lock onto the seed-point.
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Harbinger Strikes:
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Bladed and ranged masters unleash coordinated volleys with Umbra Lance and Transcendent Aegis Cannon simulcasts, each assault threading into the seed-point’s heart.
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Genesis Null Crescendo:
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Aerith and Yuna’s Null Harp weaves a final motif, unraveling the Greater Infinite’s harmonic lattice and collapsing its boundless essence into a singularity of stillness.
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Seal of Unbound Nothingness:
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As the seed-point flickers out, Sephiroth—and if desired, the player’s favorite ally—inscribes the final rune of the Seal of Unbound Nothingness, ensuring the Greater Infinite cannot re-coalesce.
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7. Aftermath: Reality Reborn
Having banished the Architects of All and the Greater Infinite, the party returns to a reality subtly rewritten. Time flows anew, worlds stabilize, and even the Lifestream hums with a gentle, benevolent pulse—testimony to the heroes who dared to pierce infinity itself.
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